Originally, a billiard
is a dynamical system
describing the motion of a point particle
in a connected, compact domain Q of some d-dimensional torus. Inside Q
the motion is uniform, while at the boundary of Q (the "scatterers"), the
particle is reflected elastically (or,
just as light is reflected in geometrical optics).
This notion of a billiard also covers the case of several elastically
colliding spheres,
since these can be treated like a single particle moving in many
dimensions, among
different obstacles (scatterers).
However, the word 'billiard' today is used in a much wider sense. We just mention a few possible generalizations, to illustrate the difficulty of giving a general definition:
We could say that any dynamical system, where motion can be viewed as a series of collisions and 'interaction-free' flight between two collisions, is a billiard. Due to the wide range of systems covered, we do not attempt to give a general definition of a billiard. Instead, we agree that the word billiard by itself will always mean the basic case, as defined here:
Some basic conventions: conventions.dvi or conventions.ps
Other notions of a billiard are indicated by adding distinctive phrases like `with force field', `thermostated', etc. We ask every contributor to exactly describe the setting, and fix the notation for their problem, if different from the one fixed above.